Mobile App
Mobile App
Mobile Patrol is a mobile application that I was very proud to be involved in creating. Its purpose is to connect people to important safety information, news, and alerts in their area. I had the privilege of conceptualizing the design flow and creating mocks for two completely native versions.
Mobile Patrol is a mobile application that I was very proud to be involved in creating. Its purpose is to connect people to important safety information, news, and alerts in their area. I had the privilege of conceptualizing the design flow and creating mocks for two completely native versions.
Mobile App Sign In Screen
This unique project incorporated a neighborhood news feed and push notifications to alert concerned citizens of suspicious activity near any address they chose to save in their secure list. The team and I spent many days in front of easel boards and walls of sticky notes. Then I gathered that information and began wireframing concepts for the primary screens. We vetted those concepts with local law enforcement and volunteer participants from surrounding areas. During iteration, I created prototypes of the core screens, then shared them with all team collaborators to share with their neighbors and relay feedback that we compiled, reviewed, and used for enhancements.
This unique project incorporated a neighborhood news feed and push notifications to alert concerned citizens of suspicious activity near any address they chose to save in their secure list. The team and I spent many days in front of easel boards and walls of sticky notes. Then I gathered that information and began wireframing concepts for the primary screens. We vetted those concepts with local law enforcement and volunteer participants from surrounding areas. During iteration, I created prototypes of the core screens, then shared them with all team collaborators to share with their neighbors and relay feedback that we compiled, reviewed, and used for enhancements.
Concept for 1st Time User Flow
Concepts for IOS vs Android Native Versions
The native versions were based explicitly on IOS and Android UI and UX guidelines. Development was a challenge because we worked with overseas contractors who formed two natively dedicated teams to build both IOS and Android versions simultaneously. As the only UX designer, I worked diligently to complete two versions of every mocked feature in time for the next two-week agile sprint. It was a grueling schedule of planning meetings, sprint kickoff, and sprint demo meetings, in addition to working through the next series of mocks for the upcoming sprint. The talented team I collaborated with made it rewarding.
The native versions were based explicitly on IOS and Android UI and UX guidelines. Development was a challenge because we worked with overseas contractors who formed two natively dedicated teams to build both IOS and Android versions simultaneously. As the only UX designer, I worked diligently to complete two versions of every mocked feature in time for the next two-week agile sprint. It was a grueling schedule of planning meetings, sprint kickoff, and sprint demo meetings, in addition to working through the next series of mocks for the upcoming sprint. The talented team I collaborated with made it rewarding.